Drinking Games to get your bachelor or bachelorette party going.

Drinking Games
Drinking Games for Bachelor Parties


Quarters can be played with any number of players. Play is best with 3-6 players. Competitors sit around a table, hard wood works best but you might need to experiment. To decide who will go first, spin the quarter. When it stops, it will be pointing at the person that starts. I use Lincoln's nose or the Eagle's beak. Once established, the game begins.

The shooter tries to bounce a quarter off the table and into a glass. If the quarter goes into the glass, the shooter chooses a person at the table to consume. The amount or size of the drink is debatable. This should be decided before the game starts. The shooter's turn is over when he/she does not make the quarter in the cup. Play then proceeds the next shooter.

To make things more exciting, rules are developed by the shooters only after making three quarters into the glass in a row. If any rules are broken, the guilty party must consume.

Anchor Man

Two teams sit on opposite sides of a table and try to get a quarter into a full pitcher of beer. To start the game flip a coin, and have a team call heads or tails in the air. If correct that team starts.

Each team member shoots a quarter, trying to make it land in the pitcher. Each player only shoots once per turn even if they are successful in putting the quarter in the pitcher. Once everyone on the team shoots, the other team now shoots in order. The first team to put all 4 of their quarters in the pitcher is the winner. This means the losing team has to drink the contents of the pitcher (usually 4-5 beers depending on the size of the pitcher) But before they drink, the winning team has to pick someone to be the "Anchorman".

The anchorman must drink last and finish the remaining beer, whether it is just a sip or the whole pitcher. Teammates of the anchorman must drink first and decide how much they leave for the anchorman. While drinking, the teammates cannot take their lips off of the pitcher. If they do, they must pass the pitcher to the next person. The anchorman can take his lips off of the pitcher but has a 2 minute time limit to finish the pitcher. Once he finishes the pitcher, fill it up again and play the game once more.

This game can get pretty nasty. It is not unusual to drink a couple of pitchers per person while playing this game. Choose your anchorman wisely.



The first hand is used to determine everyone's rank during the following hands. Deal out all the cards. The person to the left of the dealer starts off. The object of the game is to get rid of all your cards. When starting you can lay down any card or cards with the same face value. The person following you must lay down a card of equal or greater value. They must also use the same amount of cards as you did. If you lay down two 9's then they would have to lay down two of something equal or greater. If the player lays down the same card as the previous player then the next player is skipped and must drink. Also if you can't play any of your cards than you must skip and drink. Cards are cleared if everyone skips or a two is played.

Play continues like this until all the cards have been played. After the first hand is when the fun really begins. There is a ranking system which is as follows: President, Vice-President, Secretary, Asshole. Whoever goes out first becomes the new President for the next game, the second person becomes the Vice-President, etc... For the following rounds, anyone who ranks higher then you can tell you to drink whenever they want to.

Special Rules:

The Asshole must always deal and clear the cards. Also the Asshole must give the two best cards in their hand to the President. The President gives the two worst cards in their hand to the Asshole. If the President remains President for three consecutive rounds they can create special rules, such as the word "drink" cannot be used. If these rules are broken then the offender must drink.


Shuffle a full deck of cards and scatter them in a pile in the middle of your table. One player goes at a time picking one card. They flip over their card, displaying it to everyone. Each card has a different rule as follows:

Ace - Take one drink

2 - Take Two

3 - Take Three

4 - Questions: You look at the person of your choice and ask them a question, they must answer your question with a question and it keeps going until someone screws up. Ex. What is your name? Do you like pizza? Can you dunk a basketball? Do you masturbate inthe shower? Yup. DRINK! You don't have to question the person who questioned you either. Make sure to make eye contact.

5 - Give five drinks

6 - I never. This is where the person who flipped the card says something they have never done and anyone who has must drink.

7 - Thumbmaster: This person puts their thumb down on the table whenever they want and the last one to put theirs down drinks. The thumbmaster can do this as many times as he wants until the next seven is picked.

8 - Categories: The first person gives a topic/category and in rotation, everyone else must give a kind. Ex: Toothpaste...Crest....Colgate.....Mentadent..etc.

9 - Rhyme: Everyone must give a word that rhymes with yours. Ex: Shoe...glue...you..etc

10 - Social: Everyone drinks.

Jack - Assholes drink...guys drink.

Queen - Bitches drink....girls drink.

King - Waterfall: This can be extremely hard, depending on your group of drinkers.It goes in order first being the one who picked the card and so on. The first person drinks as much beer as they can continuously and the 2nd person can't stop until they stop, the 3rd person can't stop until the 2nd person and so on. If you have big drinkers at the begining, it is really difficult.

Three Man

Everyone starts off by rolling one die till someone rolls a three. This person then becomes the three man. The game then proceeds around the circle with people taking turns rolling the dice. The dice are only passed when someone rolls something that does not require drinking. Here is what each roll means:

When dice total:

3 Whoever is the three man must drink. If the three man rolls this then he may pass the title to a person of his choosing.

7 Person to the right of "roller" drinks

9 Person across from "roller" drinks

10 Social...everyone drinks

11 Person to the left of "roller" drinks

Other dice combinations:

4 & 1 Whoever rolls this become the Thumb-Master. They can place their thumb onthe table whenever they want. The last person to do this must drink. The Thumb-Master can only change when someone else rolls a 4 & 1.

Doubles When someone rolls double they give the dice to someone of their choosing. This person rolls the dice and must drink for that many seconds. The dice may be given to two people instead of giving both to just one person.

At any time during the game the three man can be told to drink. However the person currently rolling may not tell the three man to drink. If he does he must drink.