Quarters can be played with any number of players.
Play is best with 3-6 players. Competitors sit around a table, hard
wood works best but you might need to experiment. To decide who will
go first, spin the quarter. When it stops, it will be pointing at the
person that starts. I use Lincoln's nose or the Eagle's beak. Once
established, the game begins.
The shooter tries to bounce a quarter off the
table and into a glass. If the quarter goes into the glass, the
shooter chooses a person at the table to consume. The amount or size
of the drink is debatable. This should be decided before the game
starts. The shooter's turn is over when he/she does not make the
quarter in the cup. Play then proceeds the next shooter.
To make things more exciting, rules are developed
by the shooters only after making three quarters into the glass in a
row. If any rules are broken, the guilty party must consume.
Two teams sit on opposite sides of a table and try
to get a quarter into a full pitcher of beer. To start the game flip
a coin, and have a team call heads or tails in the air. If correct
that team starts.
Each team member shoots a quarter, trying to make
it land in the pitcher. Each player only shoots once per turn even if
they are successful in putting the quarter in the pitcher. Once
everyone on the team shoots, the other team now shoots in order. The
first team to put all 4 of their quarters in the pitcher is the
winner. This means the losing team has to drink the contents of the
pitcher (usually 4-5 beers depending on the size of the pitcher) But
before they drink, the winning team has to pick someone to be the
The anchorman must drink last and finish the
remaining beer, whether it is just a sip or the whole pitcher.
Teammates of the anchorman must drink first and decide how much they
leave for the anchorman. While drinking, the teammates cannot take
their lips off of the pitcher. If they do, they must pass the pitcher
to the next person. The anchorman can take his lips off of the
pitcher but has a 2 minute time limit to finish the pitcher. Once he
finishes the pitcher, fill it up again and play the game once more.
This game can get pretty nasty. It is not unusual
to drink a couple of pitchers per person while playing this game.
Choose your anchorman wisely.
The first hand is used to determine everyone's
rank during the following hands. Deal out all the cards. The person
to the left of the dealer starts off. The object of the game is to
get rid of all your cards. When starting you can lay down any card or
cards with the same face value. The person following you must lay
down a card of equal or greater value. They must also use the same
amount of cards as you did. If you lay down two 9's then they would
have to lay down two of something equal or greater. If the player
lays down the same card as the previous player then the next player
is skipped and must drink. Also if you can't play any of your cards
than you must skip and drink. Cards are cleared if everyone skips or
a two is played.
Play continues like this until all the cards have
been played. After the first hand is when the fun really begins.
There is a ranking system which is as follows: President,
Vice-President, Secretary, Asshole. Whoever goes out first becomes
the new President for the next game, the second person becomes the
Vice-President, etc... For the following rounds, anyone who ranks
higher then you can tell you to drink whenever they want to.
The Asshole must always deal and clear the cards.
Also the Asshole must give the two best cards in their hand to the
President. The President gives the two worst cards in their hand to
the Asshole. If the President remains President for three consecutive
rounds they can create special rules, such as the word "drink" cannot
be used. If these rules are broken then the offender must drink.
Shuffle a full deck of cards and scatter them in a
pile in the middle of your table. One player goes at a time picking
one card. They flip over their card, displaying it to everyone. Each
card has a different rule as follows:
Ace - Take one drink
2 - Take Two
3 - Take Three
4 - Questions: You look at the person of your
choice and ask them a question, they must answer your question with a
question and it keeps going until someone screws up. Ex. What is your
name? Do you like pizza? Can you dunk a basketball? Do you masturbate
inthe shower? Yup. DRINK! You don't have to question the person who
questioned you either. Make sure to make eye contact.
5 - Give five drinks
6 - I never. This is where the person who flipped
the card says something they have never done and anyone who has must
7 - Thumbmaster: This person puts their thumb down
on the table whenever they want and the last one to put theirs down
drinks. The thumbmaster can do this as many times as he wants until
the next seven is picked.
8 - Categories: The first person gives a
topic/category and in rotation, everyone else must give a kind. Ex:
9 - Rhyme: Everyone must give a word that rhymes
with yours. Ex: Shoe...glue...you..etc
10 - Social: Everyone drinks.
Jack - Assholes drink...guys drink.
Queen - Bitches drink....girls drink.
King - Waterfall: This can be extremely hard,
depending on your group of drinkers.It goes in order first being the
one who picked the card and so on. The first person drinks as much
beer as they can continuously and the 2nd person can't stop until
they stop, the 3rd person can't stop until the 2nd person and so on.
If you have big drinkers at the begining, it is really difficult.
Everyone starts off by rolling one die till
someone rolls a three. This person then becomes the three man. The
game then proceeds around the circle with people taking turns rolling
the dice. The dice are only passed when someone rolls something that
does not require drinking. Here is what each roll means:
When dice total:
3 Whoever is the three man must drink. If the
three man rolls this then he may pass the title to a person of his
7 Person to the right of "roller"
9 Person across from "roller" drinks
10 Social...everyone drinks
11 Person to the left of "roller"
Other dice combinations:
4 & 1 Whoever rolls this become the
Thumb-Master. They can place their thumb onthe table whenever they
want. The last person to do this must drink. The Thumb-Master can
only change when someone else rolls a 4 & 1.
Doubles When someone rolls double they give the
dice to someone of their choosing. This person rolls the dice and
must drink for that many seconds. The dice may be given to two people
instead of giving both to just one person.
At any time during the game the three man can be
told to drink. However the person currently rolling may not tell the
three man to drink. If he does he must drink.